Supply

A unit's ability to draw supplies and to gain replacement personnel and equipment is Impacted upon by a number of factors. Traditionally, the unit's standing with its higher headquarters has the most impact, but as the war continues on. the supply chain normally used by the combatants will be ripped to tatters. Location within the nation, political leanings and even tales of success can help or hinder procurement. A successful unit in friendly territory with powerful political allies will have little problem getting the supplies it needs. On the other hand, a rear echelon unit or one cut off from a supply source will find life considerably harder. Of course, there Is always the chance for a supply shipment to be intercepted by an opposing unit (or even another friendly unit whose commander decides that they need it more than anyone else).

To determine a unit's supply situation, find each of the situations that apply to it on the Supply Tables below and add the scores together. Then compare the result with the relevant entry in the Supply Availability table. The Supply Cost modifier lists the price of all supplies as a percentage of the normal cost, while the Interception Chance indicates the likelihood that the shipment will be intercepted by outside forces (friendly or hostile). To determine if an interception takes place, roll 2d6 and compare the result to the appropriate row of the Supply Availability table; If the roll equals or exceeds the interception chance, the shipment (along with any monies paid for it) is lost, be it to enemy action, pirates or the demands of other units.

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